Online gaming in India : technology, policy, and challenges /

Online gaming in India : technology, policy, and challenges / edited by Lovely Dasgupta and Shameek Sen. - London : Taylor & francis, 2025.

Includes bibliographical references and index.

"This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review the Indian approach. It starts with the technological viewpoint on the governance and regulation of online gaming and includes the Indian experiment in governing and regulating it. The book brings a nuanced approach related to the perspectives of various stakeholders, the players, the developers, the gamers, the regulators, the law enforcement agencies, the industry and most importantly, the consumers, who are also the intended audience of the work. Present a holistic view of the online gaming industry from technical, legal and policymaking perspectives Offers critical technical highlights include Online transactions, online games ecosystem, online games varied platforms, web3, metaverse, AI and Fantasy Games. Includes a comparative analysis to evaluate better the laws, rules, and regulations and the governance of online gaming in India. Encapsulates the Indian experience in intervening and streamlining the online gaming industry. The book is for Professionals and scholars in the fields of Online Gaming in computer science, Law, and other related discipline. It also serves as a textbook for students for Online Gaming courses"--

9781032619194 hbk.

2024029013


Video games--Social aspects--India.
Video games--Economic aspects--India.
Video games industry--India.

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