000 01709nam a22002177a 4500
003 JGU
005 20221117102617.0
008 221117b |||||||| |||| 00| 0 eng d
020 _a9780786447107
_qpbk.
040 _beng
_cJGU
041 _aeng
100 _aBowman, Sarah Lynne,
_9849221
_eauthor
245 _aThe functions of role-playing games :
_bhow participants create community, solve problems and explore identity /
_cSarah Lynne Bowman.
260 _aJefferson :
_bMcFarland & Co.,
_c2010.
520 _a"It's easy to understand why role-playing games have become so immensely popular among contemporary gamers. By their very nature, these games are intensely immersive activities, with players experiencing various risks, rewards and social interactions all within the relatively consequence-free space of the game. This analytical study takes a deeper look at the world of role-playing games, providing a theoretical framework for understanding their more acute psychological and sociological functions. Although mainstream media channels often dismiss involvement in role-playing games as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and ""out-of-the-box"" thinking--all valuable cognitive and social skills that remain useful in the real world. The study also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual role-playing games."--
650 _aRole playing--Social aspects
_91637740
650 _aFantasy games--Social aspects
_91637741
999 _c2517479
_d2517479