000 01367nam a2200373Ia 4500
001 EBC3339182
003 MiAaPQ
005 20210813045444.0
008 100311s2010 maua sb 001 0 eng d
010 _z 2010008161
020 _z9780262014762
020 _z0262014769
035 _a(MiAaPQ)EBC3339182
035 _a(Au-PeEL)EBL3339182
035 _a(CaPaEBR)ebr10433725
035 _a(CaONFJC)MIL289922
035 _a(OCoLC)699488891
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.17.S63
_bJ56 2010
100 1 _aJin, Dal Yong,
_d1964-
245 1 0 _aKorea's online gaming empire
_h[electronic resource] /
_cDal Yong Jin.
260 _aCambridge, MA :
_bMIT Press,
_cc2010.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aInternet games
_xSocial aspects
_zKorea (South)
650 0 _aInternet games
_xEconomic aspects
_zKorea (South)
650 0 _aVideo games industry
_zKorea (South)
_xHistory.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/jguin/detail.action?docID=3339182
_zClick to View
999 _c1760066
_d1760065