000 03304nam a2200433 i 4500
001 9781474248730
003 CaBNVSL
005 20220730145646.0
008 190429r20192018enk ob 101 0 eng d
010 _z 2017041945 (print)
020 _a9781474248730
024 7 _a10.5040/9781474248730
_2doi
035 _a(CaBNVSL)mat74248730
040 _aDLC
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aTS171.95
_b.H675 2018eb
100 1 _aHoskins, Stephen
_977254
245 1 0 _a3D printing for artists, designers and makers
250 _a2nd
260 _aLondon
_bBloomsbury
_c2018
504 _aIncludes bibliographical references and index.
505 0 _aPreface Introduction -- 1. The History of 3D Printing in Relation to the Visual Arts -- 2. An Overview of Current 3D Printing Technologies: What Each Offers and How They Might Develop in the Future -- 3. Crafts and Craftspeople Case Study: Jack Row Case Study: Marianne Forrest Case Study: Michael Eden -- 4. The Fine Arts Case Study: Sophie Kahn Case Study: Jonathan Monaghan Case Study: Mat Collishaw Case Study: Sebastian Burdon -- 5. Design and Designers: Case Studies from Contemporary Designers Case Study: Assa Ashuach Case Study: Laura Alvarado and Vivian Meller Case Study: Lionel Dean Case Study: Dr Peter Walters -- 6. Hackspaces, Fablabs and Makerspaces, Art Research: The COllaborative and More Public Face of 3D Printing and its Future in the Arts Case Study: Don Undeen -- 7. Fashion and Animation Case Study: Michael Schmidt -- 8. Conclusion -- Glossary Further Reading List Index
506 _aRestricted to subscribers or individual electronic text purchasers.
520 _a"Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice - from fine art and furniture-design to film-making - Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries."--
530 _aAlso available in print.
538 _aMode of access: World Wide Web
650 0 _aThree-dimensional printing.
_977255
650 0 _aArtists' tools.
_977256
650 0 _aArt
_xTechnique.
_92814
653 0 _aAnimation Studies
653 0 _aFilm History
653 0 _aTechnology and Techniques (Design)
655 0 _aElectronic books.
856 4 0 _uhttps://doi.org/10.5040/9781474248730?locatt=label:secondary_bloomsburyCollections
999 _c1281895
_d1281895