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3D printing for artists, designers and makers

By: Material type: TextTextPublication details: London Bloomsbury 2018Edition: 2ndISBN:
  • 9781474248730
Subject(s): Genre/Form: LOC classification:
  • TS171.95 .H675 2018eb
Online resources: Available additional physical forms:
  • Also available in print.
Contents:
Preface Introduction -- 1. The History of 3D Printing in Relation to the Visual Arts -- 2. An Overview of Current 3D Printing Technologies: What Each Offers and How They Might Develop in the Future -- 3. Crafts and Craftspeople Case Study: Jack Row Case Study: Marianne Forrest Case Study: Michael Eden -- 4. The Fine Arts Case Study: Sophie Kahn Case Study: Jonathan Monaghan Case Study: Mat Collishaw Case Study: Sebastian Burdon -- 5. Design and Designers: Case Studies from Contemporary Designers Case Study: Assa Ashuach Case Study: Laura Alvarado and Vivian Meller Case Study: Lionel Dean Case Study: Dr Peter Walters -- 6. Hackspaces, Fablabs and Makerspaces, Art Research: The COllaborative and More Public Face of 3D Printing and its Future in the Arts Case Study: Don Undeen -- 7. Fashion and Animation Case Study: Michael Schmidt -- 8. Conclusion -- Glossary Further Reading List Index
Summary: "Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice - from fine art and furniture-design to film-making - Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries."--
Item type: Electronic-Books
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Holdings
Item type Home library Collection Call number Status Date due Barcode
Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books Perpetual 004.77 HO-T (Browse shelf(Opens below)) Available 700694

Includes bibliographical references and index.

Preface Introduction -- 1. The History of 3D Printing in Relation to the Visual Arts -- 2. An Overview of Current 3D Printing Technologies: What Each Offers and How They Might Develop in the Future -- 3. Crafts and Craftspeople Case Study: Jack Row Case Study: Marianne Forrest Case Study: Michael Eden -- 4. The Fine Arts Case Study: Sophie Kahn Case Study: Jonathan Monaghan Case Study: Mat Collishaw Case Study: Sebastian Burdon -- 5. Design and Designers: Case Studies from Contemporary Designers Case Study: Assa Ashuach Case Study: Laura Alvarado and Vivian Meller Case Study: Lionel Dean Case Study: Dr Peter Walters -- 6. Hackspaces, Fablabs and Makerspaces, Art Research: The COllaborative and More Public Face of 3D Printing and its Future in the Arts Case Study: Don Undeen -- 7. Fashion and Animation Case Study: Michael Schmidt -- 8. Conclusion -- Glossary Further Reading List Index

Restricted to subscribers or individual electronic text purchasers.

"Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice - from fine art and furniture-design to film-making - Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries."--

Also available in print.

Mode of access: World Wide Web

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