TY - BOOK AU - Franinović,Karmen AU - Serafin,Stefania TI - Sonic interaction design SN - 9780262313308 AV - TS171 .S624 2013eb U1 - 004.01/9 23 PY - 2013///] CY - Cambridge, Mass. PB - The MIT Press KW - Sonic interaction design KW - Product design KW - Sound in design KW - Human-computer interaction KW - Design sonore interactif KW - Conception de produit KW - COMPUTERS KW - Interactive & Multimedia KW - bisacsh KW - Social Aspects KW - Human-Computer Interaction KW - fast KW - DESIGN/Interactive Design KW - COMPUTER SCIENCE/Human Computer Interaction KW - ARTS/Music & Sound Studies KW - Electronic books N1 - Includes bibliographical references and index; Emergent topics; Listening to the sounding objects of the past : the case of the car; Karin Bijsterveld and Stefan Krebs --; The experience of sonic interaction; Karmen Franinovic and Christopher Salter --; Continuous auditory and tactile interaction design; Yon Visell [and others] --; Pedagogical approaches and methods; Davide Rocchesso, Stefania Serafin, and Michal Rinott --; Perceptual evaluation of sound-producing objects; Bruno L. Giordano, Patrick Susini, and Roberto Bresin --; Audio and touch; Perceptual integration of audio and touch : a case study of PebbleBox; Sile O'Modhrain and Georg Essl --; Semiacoustic sound exploration with the sound of touch; David Merrill and Hayes Raffle --; The Gamelunch : basic SID exploration of a dining scenario; Stefano Delle Monache, Pietro Polotti, and Davide Rocchesso --; ZiZi : the affectionate couch and the interactive affect design diagram; Stephen Barrass --; SonicTexting; Michal Rinott --; The A20 : interactive instrument techniques for sonic design exploration; Atau Tanaka, Olivier Bau, and Wendy Mackay --; Sonification of human activities; Designing interactive sound for motor rehabilitation tasks; Federico Avanzini [and others] --; Sonification of the human EEG; Thomas Hermann and Gerold Baier --; High-density sonification : overview information in auditory data explorations; Johan Kindal and Stephen A. Brewster --; Sound in virtual reality; Simulating contacts between objects in virtual reality with auditory, visual, and haptic feedback; Jean Sreng and Anatole Lécuyer --; Sonic interaction via spatial arrangement in mixed-reality environments; Mike Wozniewski, Zack Settel, and Jeremy R. Cooperstock --; Heigh ho : rhythmicity in sonic interaction; Cumhur Erkut, Antii Jylhä, and Davide Rocchesso --; Barking wallets and poetic flasks : exploring sound design for interactive commodities; Daniel Hug N2 - An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience UR - https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=557469 ER -