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Game theory volume 2 : advanced topics / Giacomo Bonanno.

By: Material type: TextTextLanguage: English Publication details: [s.l.] : Kindle Direct, 2018.Edition: 2nd edISBN:
  • 9781985862517
Subject(s): Summary: "This is the second of a two-volume set that provides an introduction to non-cooperative Game Theory. Volume One covers the basics concepts, while Volume Two is devoted to advanced topics. This volume is divided into three parts. The first part deals with the notions of knowledge, belief and common knowledge. The second part covers solution concepts for dynamic games and the third part develops the theory of games of incomplete information. This volume is richly illustrated with 200 figures. It is suitable for both self-study and an undergraduate or first-year graduate-level course in game theory. It is written to be accessible to anybody with high-school level knowledge of mathematics. At the end of each chapter there is a collection of exercises accompanied by detailed answers. Volume Two contains over 90 exercises. The formatting has been structured so as to present the concepts in clear steps and enable the reader to easily locate an area where he/she may not have full understanding of the material."--
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Item type Home library Collection Call number Status Date due Barcode
Print Print OPJGU Sonepat- Campus Central Library Course Reserve 519.3 GI-G V2 (Browse shelf(Opens below)) Not For Loan (Restricted Access) 152477
Print Print OPJGU Sonepat- Campus Main Library Textbooks 519.3 GI-G V2 (Browse shelf(Opens below)) Available 152478
Print Print OPJGU Sonepat- Campus Main Library Textbooks 519.3 GI-G V2 (Browse shelf(Opens below)) Available 152479
Print Print OPJGU Sonepat- Campus Main Library Textbooks 519.3 GI-G V2 (Browse shelf(Opens below)) Available 152480

"This is the second of a two-volume set that provides an introduction to non-cooperative Game Theory. Volume One covers the basics concepts, while Volume Two is devoted to advanced topics. This volume is divided into three parts. The first part deals with the notions of knowledge, belief and common knowledge. The second part covers solution concepts for dynamic games and the third part develops the theory of games of incomplete information. This volume is richly illustrated with 200 figures. It is suitable for both self-study and an undergraduate or first-year graduate-level course in game theory. It is written to be accessible to anybody with high-school level knowledge of mathematics. At the end of each chapter there is a collection of exercises accompanied by detailed answers. Volume Two contains over 90 exercises. The formatting has been structured so as to present the concepts in clear steps and enable the reader to easily locate an area where he/she may not have full understanding of the material."--

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