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Game theory volume 1 : basic concepts / Giacomo Bonanno.

By: Material type: TextTextLanguage: English Publication details: [s.l.] : Kindle Direct, 2018.Edition: 2nd edISBN:
  • 9781983604638
Subject(s): Summary: "This is the first of a two-volume set that provides an introduction to non-cooperative Game Theory. Volume 1 covers the basic concepts, while Volume 2 is devoted to advanced topics.This volume is divided into two parts: Part I deals with games with ordinal payoffs, while Part II covers games with cardinal payoffs. In each part we discuss both strategic-form games and dynamic games. This volume is relatively short (approximately 260 pages) and richly illustrated with approximately 200 figures. It is suitable for both self-study and as the basis for an undergraduate course in game theory as well as (together with Volume 2) a first-year graduate-level class. It is written to be accessible to anybody with high-school level knowledge of mathematics. At the end of each chapter there is a collection of exercises accompanied by detailed answers. Volume 1 contains approximately 90 exercises."--
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Item type Home library Collection Call number Status Date due Barcode
Print Print OPJGU Sonepat- Campus Central Library Course Reserve 519.3 GI-G (Browse shelf(Opens below)) Not For Loan (Restricted Access) 152340
Print Print OPJGU Sonepat- Campus Main Library Textbooks 519.3 GI-G (Browse shelf(Opens below)) Available 152341
Print Print OPJGU Sonepat- Campus Main Library Textbooks 519.3 GI-G (Browse shelf(Opens below)) Available 152342
Print Print OPJGU Sonepat- Campus Main Library Textbooks 519.3 GI-G (Browse shelf(Opens below)) Available 152343

"This is the first of a two-volume set that provides an introduction to non-cooperative Game Theory. Volume 1 covers the basic concepts, while Volume 2 is devoted to advanced topics.This volume is divided into two parts: Part I deals with games with ordinal payoffs, while Part II covers games with cardinal payoffs. In each part we discuss both strategic-form games and dynamic games. This volume is relatively short (approximately 260 pages) and richly illustrated with approximately 200 figures. It is suitable for both self-study and as the basis for an undergraduate course in game theory as well as (together with Volume 2) a first-year graduate-level class. It is written to be accessible to anybody with high-school level knowledge of mathematics. At the end of each chapter there is a collection of exercises accompanied by detailed answers. Volume 1 contains approximately 90 exercises."--

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