The functions of role-playing games : (Record no. 2517479)

MARC details
000 -LEADER
fixed length control field 01709nam a22002177a 4500
003 - CONTROL NUMBER IDENTIFIER
control field JGU
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20221117102617.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 221117b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780786447107
Qualifying information pbk.
040 ## - CATALOGING SOURCE
Language of cataloging eng
Transcribing agency JGU
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Bowman, Sarah Lynne,
9 (RLIN) 849221
Relator term author
245 ## - TITLE STATEMENT
Title The functions of role-playing games :
Remainder of title how participants create community, solve problems and explore identity /
Statement of responsibility, etc Sarah Lynne Bowman.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Jefferson :
Name of publisher, distributor, etc McFarland & Co.,
Date of publication, distribution, etc 2010.
520 ## - SUMMARY, ETC.
Summary, etc "It's easy to understand why role-playing games have become so immensely popular among contemporary gamers. By their very nature, these games are intensely immersive activities, with players experiencing various risks, rewards and social interactions all within the relatively consequence-free space of the game. This analytical study takes a deeper look at the world of role-playing games, providing a theoretical framework for understanding their more acute psychological and sociological functions. Although mainstream media channels often dismiss involvement in role-playing games as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and ""out-of-the-box"" thinking--all valuable cognitive and social skills that remain useful in the real world. The study also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual role-playing games."--
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Role playing--Social aspects
9 (RLIN) 1637740
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Fantasy games--Social aspects
9 (RLIN) 1637741
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Koha item type Home library Current library Shelving location Full call number Barcode Date last seen
    Dewey Decimal Classification     General Books Print OPJGU Sonepat- Campus OPJGU Sonepat- Campus Main Library 793.93 BO-F 147442 16/11/2022

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